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Opinions on pathfinder campaign Anonymous 19/01/24(Thu)04:30 No. 131467 [Reply]
131467

File 154830065636.jpg - (59.24KB , 640x627 , received_1168003523303975.jpg )

Hello I am working on a pathfinder campaign after a 2 year hiatus. Not sure if this is even a campaign but it is intended to take the players from 1 - 10 or so quickly. This will be kind of pulpy but making it over the top power driven suits my party.

The players are in a world enduring a necropocalypse, a conflagration of disease and undeath. This war has been happening for a decade or so. They must be any form of good to play this game btw. They will immediately be granted Weapons of Righteous Domination which are weapons infused with divine power that scales with the players and is personalized for each person and class. Slaying undead creatures allows you to reinstitute their soul and restore them to their healthiest form before their death, you contest their will or their masters will (someone who summoned them). These weapons are very strong. The party must have a solid cleric, literally required. Each player must have a supernatural connection with a specific god, granting these weapons. Undeath causes the players god to abandon him and converts the Weapon of Righteous Domination into Weapons of Plague and Malice, the players do not know this though. They are wrecking balls on either side of this war.

The party is essentially on a crusade to restore life to this land which is the fence.

The dynamic that pulls them into the game and offers direct contact with this war without simply wandering is a wealthy Baronet who sees this like many merchants see war, wants to capitalize to raise in the noble ranks and gain more power; however, he is also a vampire. Revo Emag is employing the party through wealth and fame to destroy them, to gain ranks also within the diseased knowing they will convert to the powers of undeath. He is doing this with deceit, he is playing them. Revo will send the party on quests to destroy the undeath strategically and systematically, all while preparing the location for the party to feed them. (1/2)


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Anonymous 19/01/24(Thu)04:32 No. 131468

>>131467
*to gain ranks also within the diseased knowing of the potential conversion to the powers of undeath.

What prevents Revo from flat out executing them in his own home is for one their power, two he would ruin his position within the noble ranks of man that he has worked hard to established and needs to spy, three i will give wizard or sorcerer constant scrying upon themselves for awareness. Most importantly he wants to make them as powerful as possible, subtlety, while keeping himself stronger so that he may destroy them when they are the most powerful they can be while lesser. He knows that when they die their power level will remain the same as in life but in deaths name.

Detect evil will NOT work on Revo Emag, he is shielded by the best wards. Even if its from a paladin.

Opinions would be great, am considering starting them at a higher level and after revealing to them Revo is a bastard they may pursue him specifically out of revenge and it would strategically help the war. (2/2)




Teenage Mutant Ninja Turtles (Unisystem) Anon!moNoTOnous 17/03/12(Sun)18:52 No. 119357 [Reply]
119357

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When I first learned that there was actually a roleplaying game about this (The Teenage Mutant Ninja Turtles and Other Strangeness), I knew I had to get my hands on a copy of it. Then I realized two things that made the game unsuitable for what I wanted to do with it: first, it was the Palladium System, which I find awkward and cumbersome. Yet, what made me discard this was that ALL NPCS must be some kind of animals. A core element of every cartoon adaptation and all comic versions -starting with the original Mirage Comics- was the "everything and the kitchen sink" cast, featuring cyborgs, robots, aliens, mundane-but-extremely-badass humans, and so on.
So, I thought the Unisystem, using literally a single dice for all the throws that matter, and having an assload of supplementary material, would fit my needs. What I needed was Qualities and Drawbacks that I could use to generate characters that were:
>Ninjas
>Mutants
>Robots/cyborgs
>Psionics
>Any combination of the afforementioned

Two of the solutions came right from the All Flesh Must Be Eaten supplements. If you're unfamiliar with AFMBE's supplements, you shall know they're mostly "Zombies and Shit", in which you could easily remove the "Zombie" part and you'd have a solid book for "Shit: the RPG". For instance, if you take out the zombies from "Fistful O' Zombies" you still have a nice book for Wild West and spaghetti western campaigns, and if you take the walking dead out of "Argh! Thar Be Zombies!" you'd have a pirate RPG sourcebook, with rules for nautical combat and swashbuckling stuff.

So I took All Tomorrow's Zombies (Zombies in spaaaace!) and took the whole Robot/Cyborg shit, plus some futuristic weapons and armor for good measure, and moved on to the second most important book.

Enter The Zombie has all the martial arts/gun fu/chi techniques down to a science, so I took the whole thing, plus armor and weapons. Having the Ninja part taken care of, I needed to sort out the Turtle Part.


6 posts and 2 images omitted. Click Reply to view.
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Anonymous 17/03/14(Tue)00:36 No. 119438

>>119426
>My posts where never really about 'one system is better' but letting everyone know it's super easy, in this day and age, to find out what books come along with a system and find out that they cover.

Point taken.


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darth+sithicus 18/01/11(Thu)05:10 No. 131153

also, you mixed several rpgs just to get the combo you wanted instead of reviewing the possibilities in the existing sets. gurps has sooooo many suppliments, it will have what you want somewhere. original marvel series could do it. hell, there was a world of darkness suppliment call bygone bestiary that would have made mutant animals possible, and thus WoD a contender.


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Anonymous 18/12/19(Wed)01:03 No. 131463

I too started with TMNT & Other Strangeness. The rules aren’t bad just poorly explained.




Blue meanies Anonymous 17/08/20(Sun)23:19 No. 128406 [Reply]
128406

File 150326397488.jpg - (14.79KB , 289x174 , images (1).jpg )

Would anybody be willing to help turn the blue meanies frombthw yellow submarine into a playable d20 race?


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Anonymous 17/08/21(Mon)08:29 No. 128434

There are a lot of Blue Meanies so it would be hard to make them a single race:
Storm Bloopers
Butterfly Stompers
Apple Bonkers
Countdown Clowns
Snapping-Turtle Turks
Hidden-Persuader Men
Jack-the-Nippers
The Four-Headed Bulldog
The Dreadful Flying Glove


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Anonymous 17/08/21(Mon)08:41 No. 128435

If you went for just straight mechanics:
Type: Abberation
Size: Medium
Speed: 30ft
+4 Con, –2 Int, –2 Cha, –2 Wis
Blue Meanies are hard to kill but crazy and act backwords.

As for any other trait it depends on the Blue Meanie. But most have Claws,


>>
Anonymous 18/12/05(Wed)16:37 No. 131459

How about a non-RPG miniature skirmish system




RPG Scanning and Corrections Project Anonymous 17/05/24(Wed)21:02 No. 122795 [Reply]
122795

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Had some pdf troubles earlier but I think I got it mostly resolved. Had a crash and lost most I was going to say so I'll abridge it.

Planning to scan rpg books that haven't had official pdfs available. These are the books I have and I think haven't had pdfs made yet. Will try to buy the missing rpg books that people suggest as soon as I have the cash for it.

Abyss, Afterwars, Age of Ruin, Attack of the Humans, Batman- Role-Playing Game, BESM Anime Card Game, Chi-chian Roleplaying Game, Demon City Shinjuku Resource Book, El-Hazard Resource Book, Evangelion-RPG- The Descent of ANGEL & The NERV White Paper (Jap), Ghost Dog Roleplaying Game, Gregory Horror Show Card Game, Guardians of Order Ultimate Fan Guide for Fushigi Yugi #1-3/ Hellsing #2/ Parallel Dual!/ Revolutionary Girl Utena- Black Rose Collection/ Serial Experiment Lain/ The Slayers #1-3, Hahlmabrea, Heaven & Earth 2nd Edition- Game Master & Player's Guide, Link West, Silver Age Sentinels/ Champions- Reality Storm, Tenchi in Tokyo, Tenchi Muyo! GM Screen & Adventure, Tenchi Muyo! Character Diary, Tenchi Universe, The Lost World: Jurassic Park- Roleplaying Game (not actual roleplaying but it does have an Ian Malcolm card), The World of Tank Girl, Webs Basic Gaming System 1st Edition, Web of Horrors & Web of Stars, and Wyrd is Bond.

As I said some time before, you get to pick two I do for free. The others you'll get once I get certain digital pdfs released in relation to its value and verified authenticity. You have until tomorrow at 6 AM my time to decide which two is done first.

Long overdue for pdf collectors, some pdfs out there have varying quality or issues that need to be addressed and hopefully fixed. To ensure everyone is aware or has the right versions, I'm planning a checklist that goes over all available pdfs in a series to make sure they are complete or list issues that need to be fixed. I'll fix them if I have the book but many will rely on you people out there that have the books themselves to help fix these issues.

First one on list is Zero Corebook by Archangel Entertainment. 19.9mb-
PDF doesn't include Steve Stone Artwork and all images are greyscale when some pages are in color. I do have the book so I'll scan the artwork but I don't plan to do the rest of it since the pdf is okay and I'd rather focus on other books to scan. I'll scan it if there is demand and I get the appropriate payment of a digital pdf.


11 posts omitted. Click Reply to view.
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Anonymous 17/08/14(Mon)04:48 No. 127978

Thank you for posting this...


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Scanning Files CityofCarse 17/09/02(Sat)07:38 No. 129100

>>122798

Twice I've seen this post, and so far, nothing.

What gives?

CoC




Yurg 18/09/24(Mon)20:31 No. 131425 [Reply]
131425

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To all the guys in 7chan's resident gaming group I just wanted to let you guys know that I had a bang up time, despite the fact that the druid ran away, and I'm seriously pumped for next Sunday.




FFG Anonymous 18/09/02(Sun)07:27 No. 131402 [Reply]
131402

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Members of the rebellion,
I wont post more links to the FFG books, the other topics was 404ed for Imperial copyrighted material.

But i urge to find a new place for our Rebel cell.

Save the Rebellion
Save the Dream


2 posts omitted. Click Reply to view.
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anonymous 18/09/21(Fri)02:32 No. 131413

>>131405
Is there a good explanation of that interface somewhere? I've been unable to make "reply" work, and can't find any tutorials or help.


>>
Anonymous 18/09/21(Fri)04:57 No. 131414

>>131402
>>131413
I need some clarification too...
Or a better place =/


>>
anonymous 18/09/22(Sat)04:56 No. 131416

>>131414

4plebs should be fine if/when ghost posting is re-enabled.




guidance on new char dnd 5e Hisfattness 17/04/22(Sat)10:47 No. 121152 [Reply]
121152

File 149285082133.jpg - (129.99KB , 600x750 , dungeons.jpg )

So my character came to an untimely death. this i accept as my own fault. Though knowing my dm i expected more roleplaying and an opportunity to have said more but alas I died. to my dismay. So i rolled. Now he's hardcore no reroll and rolls go in order no moving. So i got lucky and rolled well but not into my comfort zone of classes. I love rogues,not big on spellcasters but i can if i have too. so i'd love some help. Also we are running undermountain and he's totally radomizing it. So thanks in advance. Also i start at level 5. just to help and only nono is no dragonborn.
Strength 10
Dexterity10
Constitution 8
Intelligence 13
Wisdom15
Charisma14

Thanks osrry for shit spelling. to lazy to fix. Also totally down to play a hot chick who uses it to her advantage .


3 posts omitted. Click Reply to view.
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Anonymous 17/05/03(Wed)05:22 No. 121601

had a dm that did this, the result?
an awful lot of character deaths. Want to be a rogue? you play a melee wizard- then roll again
have a catchphrase, make the death memorable.


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Anonymous 18/03/03(Sat)14:40 No. 131206

Or... play to the opposite of your abilities for fun (and possibly to piss off a super strict DM). Be the kid whose parents trained him to be a cleric, but who always wanted to be a thief, so is really shitty at it.


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Anonymous 18/09/03(Mon)15:25 No. 131404

did you roll those stats on 3d6 or something? take a race with a con bonus and go cleric or druid so you're not totally squishy. if you die with that character, no big. you're likely to roll better especially if you're using 4d6 drop lowest. If i had a player roll like you did, i'd let them just do point buy as phb instead. I see that as the baseline stats for encounter balance.




Beta System needs feedback Weapons of Body and Soul 17/03/27(Mon)13:04 No. 120081 [Reply]
120081

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Hey all. I have been working on a Martial Arts system inspired by Xianxia and Shonen settings. I have hit a bit of a road block so I could use feedback on the mechanics of it.

The PDF can be found here (http://www.mediafire.com/file/4f4nrlt6t3w819f/1.51.pdf)

The basic idea is that PCs are martial artist mystics (Supernatural powers and superhuman capabilities) in Fantastic Asia. Mechanically it is point based character progression and an additive dice pool resolution. On top of that, there is tactical combat with a unique timing based initiative system as well as resource management for Physical and Spiritual energy.


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Weapons+of+Body+and+Soul 17/03/31(Fri)03:29 No. 120275

Now in google docs form

https://drive.google.com/file/d/0B2K7sG3uQwZIeWY2ZzFXNFNyVDg/view


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Anonymous 18/07/27(Fri)09:07 No. 131333

Using the style of the DnD book makes it seem like it's a DnD homebrew. Consider changing.

Your fluff sections and mechanics sections keep swapping between each other. Separate the two.

When going over your core dice mechanic, you immediately go through a list of terms. This makes it harder for someone who isn't already familiar with the system to learn it, and turns them off from it. This might suggest that your core mechanic is too complicated.

Separate point, I think your core mechanic is too involved. Just rolling the dice shouldn't have so much going into it. Also, rolling twice for a single task, especially for one you do every turn in combat, was already bad design in DnD.

Your explanation of Backfire could be massively shortened.

Explode mentions Intensify but doesn't explain what that means. Seems like more unnecessary complication.

Using the subsection names as part of the sentence was weird when I first saw it but a neat stylistic choice.

Under Core Skills, it's not clear what the Strike Types are.
Message too long. Click here to view the full text.




GURPS thread Anonymous 17/10/20(Fri)01:37 No. 130965 [Reply]
130965

File 150845624622.jpg - (19.48KB , 480x360 , hqdefault.jpg )

Old thread was end, so maybe new one? ;)


28 posts omitted. Click Reply to view.
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nail+bunny 17/11/09(Thu)07:11 No. 131054

>>131053
Oops. Sorry opened the wrong link.... I'm getting "Folder Does Not Exist" on that one.


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Anonymous 18/04/20(Fri)19:04 No. 131260

>>130933
The MEGA folder is ... gone!!
They finlly caught them!!

I WEEP INCONSOLABLY!!


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Anonymous 18/04/21(Sat)23:39 No. 131261

>>131260
fuck, it's apocalypse :( Anyone has other trove link?

Or know some place without pussy-admins? With active share threads?




What game systems are best for horror? Anonymous 17/12/12(Tue)08:54 No. 131099 [Reply]
131099

File 151306528812.jpg - (275.72KB , 1440x810 , latest.jpg )

Hello, /tg/. I'm running a horror campaign for the DnD group I'm in, and I have the setting and plot all worked out (Underwater research base, mutated crew, etc.) The problem I've run into is what system to use.

Normally, I use FATE for campaigns I run, but that's not entirely appropriate for horror. I've used the old Afterschool Activities system and Call of Cthulhu in the past, but both were poorly-balanced for my purposes (In AA, the players seemed to always succeed, in CoC, they seemed to always fail).
My question is, what system would be best for general horror purposes in the modern-day? Preferably a simple system, since I don't plan to do too much combat.


6 posts omitted. Click Reply to view.
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Anonymous 18/03/27(Tue)00:53 No. 131227

>>131099

Dread.

Uses a Jenga Tower, sets tone, is very suspenseful.


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Anonymous 18/04/13(Fri)17:38 No. 131252

I use GUMSHOE and it's pretty good, and might answer some of your problems. The way modifiers work is instead of having a static modifier to a skill (we'll say shooting for example) you have a pool for each skill, and the player determines when they want to use each point.


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Anonymous 18/04/15(Sun)00:53 No. 131254

noooo whyyyy

7f1a0f6fb81fff2dd2e1bf7f351c45bb966563
6ff2bd9bd60524a33f5061509bfc09529c857c





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