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CAIN Anonymous 25/04/23(Wed)03:06 No. 132403
132403

File 174537040186.png - (4.87MB , 1700x2200 , CAIN front.png )

CAIN is a relatively new D6 system that I found recently, and I've been completely obsessed with it. This is my attempt to propagandize for it, in hopes of drawing in more players.

The basic premise is that you play as psychic supersoldiers called exorcists, who have been indoctrinated or subjugated by a pseudo-religious bureaucratic org called CAIN.

You are sent to kill fuckoff monsters called Sins that manifest from humanity's negative emotions and traumas, with minimal resources and basically free reign from CAIN to do whatever you wish, as long as you maintain the veil and wipe the stain.

The system is rules-light, and largely narrative based, focusing heavily on ideas of being stretched thin, low on resources, in over your head, and marching forwards anyways. The rulebook is pretty cheap ($20) and I've had a damn blast playing the two games I've run so far. I can STRONGLY suggest checking it out, this shit rocks.


>>
Anonymous 25/04/23(Wed)03:10 No. 132404

>>132403
Actual gameplay is split between:
a) investigating what's going on with the sin, why it manifested (what negative experiences created it?), and where it's holed up
b) violence using cataclysmic psychic powers, guns, blunt objects, and whatever the fuck else you can manage. try driving a car into a sin.


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Anonymous 25/04/25(Fri)05:09 No. 132410

>>132403
Unfortunately, I don't have people to play stuff with, so I mostly run games by myself, adapting stuff here and there, using GMEs, a bunch of tables and other things.
I had a bit of a hard time soloing CAIN at first, but once I got things going, I had an absolute blast.
I highly recommend this game, both from a mechanical perspective and a narrative/setting perspective, and I'm sure it can be a lot more fun with a proper setup with, you know, other people.





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