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This was the "real" Fallout 3 in a way or at least the closest anyone is going to get to it.
The only way for Fallout to have continued from Fallout 2 was to make it even MORE bigger than Fallout 2 was compared to Fallout 1.
Instead they decided to just continue the story, add squad mechanics, add the option to move between real-time and turn based combat, and some other neat things.
I'm aware of the Fallout 3 "Van Bueren" thing but we're talking about finished games.
In terms of story, I'd like to emphasize by the way that Fallout Tactics actually did ADVANCE things because the Brotherhood of Steel finally had working vehicles and even aircraft working like those blimps. And unlike with the Enclave's vertibirds these things were not made with the resources of pre-war stockpiles but they give the impression that they're all truly new creations and more sustainable or something. There is genuinely a future to look forward to. In later Fallout games like Fallout 3 and onwards there's nothing to really look forward to. Fallout New Vegas had that one NCR soldier say that the NCR didn't even know how to make toilets. 200 years later and they don't know how to make toilets? Fucking retarded. That's part of why I consider Vegas as "semi-canon" at best or more like fan-fiction made with effort but lacking research. Like they made the Brotherhood of Steel and NCR go to war with each other despite being allies with no reason to kill each other for more than 150 years and both having the connection of the protagonist so they can say "Yeah we both knew these heroes and he helped both of us out. We should continue their efforts and work together in their memory".