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>>148038
Kind of but also not really. It removed way too much to avoid lawsuits. Dune II has superweapons, air units (even if rather simple ones), capturable buildings, neutral factions (sandworms and Fremen belong to the same one even), things like Sonic Tank introducing a precursor to TypeImmune flag and concept, regenerating source of income which actually can be interacted with (blooms), buildings require power so windtraps are a point of weakness, units can be repaired and even brought right back afterwards, reinforcements, cloaked units (Saboteur, even if it was badly bugged on release), terrain-dependent unit speed, infantry squads "degrading" to single soldier on reaching half HPs, Deviator, vehicles crushing infantry and the aforementioned rocks, units that can be used as suicide bombers via self-destruct (something Blizzard copied in WC2), starport to buy units at variable prices and in bulk (and some not on your faction's tech tree), units and structures having several weapons which they can use for different types of targets (Troopers and Rocket Turret; but in later games it became much more common).
Blizzard only caught up to some of that in their sequel, which by then had the problem of having only 9 units per "team" and you could only band-box it while C&C allowed you to memorize a selected team to one of the 10 hotkeys and had no limit on band-box selection size. But at least they competed well and made good games too. WC2 looks great today, and the music is still good as well.